When combined with a selection of super moves specific to each character and defensive options like a burst that repels enemies, the encounters never become too stale or repetitive. At first it seems quite simplistic, with dedicated melee and ranged buttons begging to be mashed vigorously. It's in the battles that it shines brightest, with projectiles flying all over the place and fighters yelling while they charge up for their next special move. In essence, Dragon Ball Z: Kakarot is an okay role-playing game with a fantastically fun combat system attached. During my time with Dragon Ball Z: Kakarot, I've often found myself torn between these two perspectives, either grinning during high-intensity moments or sighing due to the dull repetition that plagues large portions of this otherwise enjoyable title. Every time I think one side will come out on top, the other screams for 30 seconds, their hair starts glowing, and the tides quickly turn. ![]() ![]() It's a fistfight between the part of me who loves Dragon Ball and the part of me with a more critical eye. ![]() Playing Dragon Ball Z: Kakarot is a battle. While its fighting is fun, Dragon Ball Z: Kakarot doesn't do enough to carry the subpar side content.
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